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Jamaica is a tactical pirate-themed racing board game, set in the Caribbean in 1675, where Captain Henry Morgan organizes the "Grand Challenge": a race around the island of Jamaica. Players, former buccaneers, compete to be declared the "Grand Winner," which is determined by the player who best balances their position in the race with the accumulation of gold and the fulfillment of side objectives. The game ends when the first ship crosses the finish line.
In this pirate game, strategy is not only about being the fastest but also about resource management and tactical planning. Players move around the board that circles the island of Jamaica. Each turn is based on an action programming mechanic using dice that determine morning moves (forward/backward) and evening actions (loading/unloading resources). The key to winning is balance: one player may earn points by reaching the finish line early, but another might surpass them in total points by having accumulated more gold and treasure. Players must manage their resources (food, gunpowder, and gold doubloons) and face challenges at sea and in ports. The player with the highest amount of gold at the end of the circuit is declared the winner.
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