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Sand immerses players in a post-apocalyptic desert where they become daring travelers transporting goods on giant worms. Using pick-up and deliver mechanics, resource management, and desert exploration, players complete missions and deliveries to earn gold and prestige in a strategic and evocative game within the Kemushi universe.
Once a forest, now a vast desert: this is the world of Sand, designed by Ariel Di Costanzo and Javier Pelizzari, illustrated by Ernest Sala and Mado Peña, and part of the Kemushi saga.
Playable by 1 to 4 players, ages 12 and up, in sessions of around 120 minutes, players travel the desert collecting and delivering goods—plants, crafts, relics, and mysterious iwakura stones—to earn gold and complete missions. Each player rides a giant worm, which must be cared for to optimize deliveries. Players can recruit companions, compose songs, gain prestige, or pray to influence dice results.
The game uses action tokens and colored dice to manage time and action strength, requiring careful planning. It also offers a solo mode with three difficulty levels and multiple strategies for route completion.
Sand blends adventure, strategy, and resource management, offering a detailed and immersive world where every decision affects the prosperity of your deliveries and the desert’s regeneration.
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